Nintendo has announced that Fortnite is being released for its Switch games console to coincide with the opening of the E3 games show in Los Angeles.
However, the release is limited to the title’s last-gamer-standing Battle Royale mode and will not include the original Save The World co-op content.
Nintendo also revealed Super Smash Bros Ultimate will include every character to have appeared in prior versions.
It described it as the “biggest crossover in gaming history”.
That means the fighting game will include the Japanese firm’s own characters – Mario, Zelda and a Splatoon Inkling – as well as those from third-party developers, such as Final Fantasy’s Cloud, Metal Gear Solid’s and Sonic The Hedgehog.
Nintendo acknowledged that its decision to include so many fighters from the past meant that there were a limited number of new challenges.
But it added that Ridley – a dragon-like villain from the Metroid franchise – would be included for the first time.
The title is expected be one of the biggest releases yet for the 15-month-old games machine, and Nintendo spent the bulk of its video presentation describing its features.
The multiplayer battle game – which lets up to eight players compete at once – is due to go on sale on 7 December.
Nintendo announced in April that it had sold 17.7 million units of the Switch to date, and forecast it would sell a further 20 million over the following year.
That marks a much better performance than its predecessor the Wii U.
Many analysts said that a lack of compelling content in the Wii U’s second year of release contributed to its underperformance.
The launch of a Switch edition of Fortnite – which is already a huge hit on other consoles, PCs and mobile devices – should help avoid a repeat of that problem.
Switch owners will be able to compete against those playing on Xbox One, PC, Mac, smartphone and tablet devices, but not against PlayStation 4 gamers because of restrictions imposed by Sony.
“It was widely rumoured that Epic Games’ Fortnite was making its way to the Switch, but an earlier-than-expected release gives Nintendo a better chance of maintaining momentum through the summer months,” commented Piers Harding-Rolls, head of games research at the IHS Markit consultancy.
“In the past, Nintendo has often failed to maintain support from third-party publishers due to its content dominance on its own platforms. The early success of the Switch has altered that dynamic, with many publishers keen to support the platform.
“But aside from Fortnite, there were no major third-party surprises, which is perhaps a little disappointing, although also a reflection of the seasonality of Nintendo’s business, with lots of releases coming towards the end of the year.”
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